Unreal Engine Blueprints Flag Generator v5.3
Useful flag generator tool that allows user pretty quickly generate simulated flag decoration with variety of customizations for colors, types, wind and more.
This is a standalone version of our Flag Generator, which was developed for our Medieval Village Megapack. This blueprint includes a variety of features to help you generate catenary-shaped flags between surfaces extremely easily and speed up your level creation. The blueprint automatically uses ray trace functionality to determine the distance and arc required to generate the flag. Users can also use the manual mode to adjust the spline points by themselves. The blueprint is pretty scalable to allow users to add their own flags, variables, and functions quickly. The flag generator includes features such as scale, rotation, wind, color, and spacing variables to allow you to customize the flags to your desired outcome.
Unreal Engine 5.3 Update:
You need to add "r.Nanite.AllowSplineMeshes=1" under "[/Script/Engine.RendererSettings]" In your "DefaultEngine.ini" folder to enable nanite for spline meshes.
Features:
· Scalability
Users can easily expand the blueprint and add their own flags
Blueprint has comments explaining different sections to allow users to study and develop it further if needed
Organized, clean, and well-made blueprint structure
· Color and Variation
Taking advantage of dynamic material instance
Customize the color for each individual flag tint mask
Add batch colors to an array for maximum color randomization
· Transform Settings
Placement types: Automatic (Ray Trace), Manual
Randomization for scale, rotation, and spacing
· Wind Settings
Wind types: Swing, Stationary and Static
Variables to control wind speed, jiggle and scale
· Baking Feature
Bake the blueprint to maximize performance Version: 5.3
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