Unreal Engine Blueprints Progressive Behavior AI v5.0+
An AI system that allows you to customize the daily routine, the reaction to damage, the "friend-foe" system, the sociality of the NPCs and the tag system. Contains melee and ranged combat.
Progressive AI is a flexible, easily configurable and easy-to-use AI behavior system created from drawings. It allows you to customize the natural state of the NPC, the daily routine, the reaction to damage, the "friend-foe" system, the sociality of the NPC and the tag system.
It is excellent for implementation in projects that require an AI environment, the creation of settlements, as well as classic MMOs.
Fully replicated and verified. It has the ability to run for both multiplayer and single-player games without additional configuration.
Technical Details
- Completely on blueprints;
- 100% replication. Ready for online games including the sounds of misses, hits, animations, health;
- Optimized NPC spawner;
- Death and respawn of NPCs;
- Shooting NPCs with 3 types of behavior (keeps the distance to the target, always stands, switching to melee);
- Easy adjustment of animations, behaviors, movement speed depending on the condition;
- Daily routine with the ability to connect your own time cycle;
- Basic simplified functionality for dynamically changing the time of day and making decisions about current tasks depending on time;
- Tag recognition system "friend-foe";
- Reaction to damage and accumulation of damage data for aggression. Stores all attacking characters and NPCs in memory;
- The functionality of enabling and disabling friendly fire among NPCs;
- NPC health component;
- Types of behavior: Aggressive, passive, neutral, patrols (aggressive\neutral), daily routine (aggressive\neutral\passive);
- Sociality. When NPCs see that someone is attacking another NPC from the same social group (for example, a citizen), then others will change their attitude towards the attacker. Example: civilians will flee, the guards will attack an aggressive player \npc; Version: 5.0+
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