Unity Templates Destructible Ground Simulation Done With Compute Shader v1.0
Realtime simulation of physically realistic ground made of interacting particles. GPU handles all calcultions, so it works fast even if you have tens of thousands particles.
Can be used:
1. As a base for projects utilizing simulation of physically interacting particles.
2. As a tutorial to learn compute shaders.
Features:
1. Uses Compute shader
2. Everything is computed in GPU
3. Pretty optimized, runs fast in realtime
4. The code is comprehensively commented, every feature explained.
Note: shader model 5.0 is required for this project to work.
To see if your videocard supports it, run this: SystemInfo.supportsComputeShaders Version: 1.0
Download Unity Templates Destructible Ground Simulation Done With Compute Shader v1.0 Links:
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