Unreal Engine Blueprints Wall Hiding System v4.26
This asset comes with a collection of Material Functions for hiding walls, vegetation, and other objects.
This asset is primarily designed for top-down games.
The focus is on precisely hiding only those walls behind which the player character is located.
All the effects work via a shader. In Blueprints, you only need to define the coordinates of one or more areas to hide (e.g. the coordinates of the player character).
You also need to connect one of the functions to the Opacity Mask channel of your material. See the demo for examples of combining functions with vegetation masks, and also other examples of use.
Features:
7 customizable material hiding functions for walls, roofs, vegetation and other objects
Hidden objects can cast shadows
Works with mesh rotation and at any camera angle
Can add multiple targets for hiding
Works with decals
Post Process character outlining material is also included Version: 4.26
Download Unreal Engine Blueprints Wall Hiding System v4.26 Links:
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