Assembly - Modular Character Creator
DEMO
Assembly is a code plugin focused on creating in-game modular characters in a quick and straightforward method with a high degree of flexibility. Utilizing character components, it allows for modular skeletal mesh generation, head tracking, and adding custom character speed and animation states.
Features:
CustomAssets:
Body Type: The basic storage asset for modular character meshes.
MeshLibrary: A library of skeletal Meshes for a body segment.
MeshElement: A single skeletal mesh element.
TextureLibrary: A Collection of textures that can be applied to a material via Modifiers.
Preset: A preset appearance for a character that can be reused among multiple characters.
Components
Modular Character Generator: Used for generating a skeletal character mesh from modular pieces.
Actor Tracking: Used for tracking the direction between two vectors. Used for Head Tracking.
Character Speed States: Used for creating custom character movement and speed states.
Code Modules:
AssemblyCharacterCreator (Runtime)
AssemblyEditor (Editor)
Asset version: 4.26
Original_Link_https://unrealengine.com/marketplace/en-US/product/assembly-modular-character-creator
Assembly is a code plugin focused on creating in-game modular characters in a quick and straightforward method with a high degree of flexibility. Utilizing character components, it allows for modular skeletal mesh generation, head tracking, and adding custom character speed and animation states.
Features:
CustomAssets:
Body Type: The basic storage asset for modular character meshes.
MeshLibrary: A library of skeletal Meshes for a body segment.
MeshElement: A single skeletal mesh element.
TextureLibrary: A Collection of textures that can be applied to a material via Modifiers.
Preset: A preset appearance for a character that can be reused among multiple characters.
Components
Modular Character Generator: Used for generating a skeletal character mesh from modular pieces.
Actor Tracking: Used for tracking the direction between two vectors. Used for Head Tracking.
Character Speed States: Used for creating custom character movement and speed states.
Code Modules:
AssemblyCharacterCreator (Runtime)
AssemblyEditor (Editor)
Asset version: 4.26
Original_Link_https://unrealengine.com/marketplace/en-US/product/assembly-modular-character-creator
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