Procedural Foliage Placement Tool
DEMO
The Procedural Foliage Placement Tool lets you populate your scene with foliage in a matter of seconds. The tools allows for extensive configuration, including slope and height, obstacle avoidance, and 8 different spawning methods. Spawn 3 types of entities – meshes, instanced static meshes, and blueprint actor classes (any).
Spawning Methods:
Random Location – spawns foliage at random locations in the volume
Organic Clusters – spawns clusters of foliage, where each entity spawns near the previous entity with a random offset
Clusters around actor – spawns foliage around your specified actors
Along spline actors – spawns foliage along an actor’s spline component
Random patches – Spawns foliage in a uniform patch pattern inside the volume
Grid Distribution – spawns foliage in a strict grid distribution inside the volume
Spawn on Spawn Zones – spawns foliage only inside the specified Spawn Zones (volumes assigned by the dev)
Hierarchical Clusters – spawns foliage in a hierarchy giving a more logical distribution
Asset version: 4.27
Original_Link_https://unrealengine.com/marketplace/en-US/product/procedural-foliage-placement-tool
The Procedural Foliage Placement Tool lets you populate your scene with foliage in a matter of seconds. The tools allows for extensive configuration, including slope and height, obstacle avoidance, and 8 different spawning methods. Spawn 3 types of entities – meshes, instanced static meshes, and blueprint actor classes (any).
Spawning Methods:
Random Location – spawns foliage at random locations in the volume
Organic Clusters – spawns clusters of foliage, where each entity spawns near the previous entity with a random offset
Clusters around actor – spawns foliage around your specified actors
Along spline actors – spawns foliage along an actor’s spline component
Random patches – Spawns foliage in a uniform patch pattern inside the volume
Grid Distribution – spawns foliage in a strict grid distribution inside the volume
Spawn on Spawn Zones – spawns foliage only inside the specified Spawn Zones (volumes assigned by the dev)
Hierarchical Clusters – spawns foliage in a hierarchy giving a more logical distribution
Asset version: 4.27
Original_Link_https://unrealengine.com/marketplace/en-US/product/procedural-foliage-placement-tool
Download Procedural Foliage Placement Tool Links:
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