ALS-Community
DEMO
An advanced bipedal locomotion and layering system focusing on high quality character animation with responsive movement. Built to be flexible, extendable, and to provide a solid starting point for new projects. Currently Singleplayer only.
Main Features
– Simple yet flexible Base_Character BP with a curve driven approach to movement and rotation (No root motion, all movement except rolling is code driven).
– Powerful Data Driven AnimBP with a smart approach to locomotion blending, and a robust layering system for the easy addition of game-play states and variation, without tons of extra animations. Other features include sprint impulse, additive leaning, land prediction, turn/rotate in place, Foot IK and more.
– Fully dynamic Mantling System that uses simple traces to check for climbable geometry. Curve assets are used for smooth location/rotation alignment and movement.
Asset version: 4.21.1 (4.27)
Original_Link_https://unrealengine.com/marketplace/en-US/product/advanced-locomotion-system-v1
An advanced bipedal locomotion and layering system focusing on high quality character animation with responsive movement. Built to be flexible, extendable, and to provide a solid starting point for new projects. Currently Singleplayer only.
Main Features
– Simple yet flexible Base_Character BP with a curve driven approach to movement and rotation (No root motion, all movement except rolling is code driven).
– Powerful Data Driven AnimBP with a smart approach to locomotion blending, and a robust layering system for the easy addition of game-play states and variation, without tons of extra animations. Other features include sprint impulse, additive leaning, land prediction, turn/rotate in place, Foot IK and more.
– Fully dynamic Mantling System that uses simple traces to check for climbable geometry. Curve assets are used for smooth location/rotation alignment and movement.
Asset version: 4.21.1 (4.27)
Original_Link_https://unrealengine.com/marketplace/en-US/product/advanced-locomotion-system-v1
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